Issue #
38
How Artificial Intelligence is reshaping video games, How AI is impacting Brand Licensing, and AI in Live Service Sandbox and Social Platform Games

A catch up of some of the best examples of IP licensing in video games and the latest news on collaborations, brand partnerships, in-game events and the industry as a whole.

This month we delve into to the ever evolving conversation of Artificial Intelligence (Ai) within the games and gaming industry and also its influence on brand licensing.

IP Spotlight this month focusses on some of the recent activity within the Layer marketplace and what’s gaining traction and what is not.

Developer Diaries picks up on a few more of the recent arrivals within the Layer ecosystem and who are seeking new IP for their games and experiences.

We also touch on examples of our recent support practices to nurture developers on their way.

For further information on Layer, what we are doing now and more, please reach out to Simon@layerlicensing.com

How Artificial Intelligence is reshaping video games….

In a few weeks the licensing industry will come together again at Licensing Expo in Las Vegas.

One of the talks any attendee can visit will discuss Artificial Intelligence (AI) and its growing influence on the industry as a whole.

However, in video games and gaming what’s really happening?

We thought we’d take this opportunity to delve in to this in some detail and that’s what the focus of our April newsletter is on.

Without doubt, Artificial intelligence is rapidly reshaping the video games industry, introducing new efficiencies, creative possibilities, and business models.

But alongside these innovations comes a growing tension: how to protect intellectual property (IP) in an era where machines can generate art, code, narratives, and even entire game worlds.

From the perspective of IP protection, AI is both a powerful tool and a disruptive force that challenges long-standing legal and creative norms.

One of the most immediate impacts of AI in game development is the acceleration of content creation which is beneficial on the whole.

Procedural generation, once limited to terrain and level design, has evolved into AI-driven systems capable of producing character models, dialogue, music, and animations.

This dramatically reduces development time and cost opening up multiple efficiencies.

However, many of these AI systems are trained on vast datasets that may include copyrighted materials—artwork, scripts, or code often without explicit permission.

This raises a critical question: if an AI-generated asset is derived from protected works, who owns the output, and is it infringing on existing IP?

Game studios are increasingly concerned about “training data contamination.” If proprietary assets are used—intentionally or inadvertently—to train internal or third-party AI tools, companies risk losing control over their own IP.

For example, a studio’s unique art style or character design could be replicated by an AI model and reproduced elsewhere, potentially by competitors or independent creators.

This ultimately blurs the line between inspiration and infringement, making enforcement of IP rights significantly more complex.

Another major issue is authorship. Traditional IP law is built around human creators, but AI complicates this foundation. If a non-human system generates a storyline, a piece of code, or a visual asset, it’s unclear whether that output qualifies for copyright protection at all in some jurisdictions. For game developers, this creates a strategic dilemma: relying heavily on AI tools could weaken their ability to claim ownership over key parts of their own games.

AI is also enabling user-generated content (UGC) on an unprecedented scale.

Players can now use AI-powered tools within games to create mods, skins, or even entirely new gameplay experiences. While this fosters community engagement and extends a game’s lifespan, it also opens the door to IP misuse something that is a major concern of not managed appropriately.

Players might generate content that closely resembles copyrighted characters or assets from other franchises, exposing developers and publishers to potential legal risks if not properly moderated.

On the enforcement side, AI is becoming an essential ally. Machine learning systems can scan platforms for unauthorized use of game assets, detect counterfeit products, and identify piracy more efficiently than traditional methods. This is particularly valuable in a global digital marketplace where infringements can spread. Something many licensors are starting to oversee in greater detail.

Licensing models are also evolving in response to AI. Developers are beginning to include explicit clauses in contracts covering how AI tools can be used with their IP, both internally and by partners which is always fascinating for keep an eye on.

Some companies are exploring “clean room” AI models trained exclusively on licensed or original data to mitigate legal risks. Amazing how quickly this is all evolving!

Others are investing in watermarking and fingerprinting technologies to track the use of their assets across AI-generated outputs.

Looking ahead, regulation will play a crucial role. Governments and courts are only beginning to grapple with questions around AI generated content and IP ownership. The outcomes of these debates will shape how the games industry adopts AI in the long term.

Companies that proactively establish clear policies, invest in compliant technologies, and advocate for balanced regulation will be better positioned to navigate this shifting landscape.

In conclusion, AI is transforming the video games industry in ways that are both exciting and legally challenging.

From an intellectual property standpoint, the key challenge is maintaining control, ownership, and originality in a world where content can be generated at scale by machines.

The studios that succeed will be those that treat IP protection not as an afterthought, but as a central pillar of their AI strategy.

How AI is impacting Brand Licensing

AI isn’t just changing how games are made.

It is forcing brand owners to rethink the entire logic of licensing their IP into games, live-service platforms, and interactive content.

What used to be relatively straightforward; grant rights, approve assets, collect royalties—has become a much more dynamic and risk-sensitive exercise which becomes more palpable as the months go by.

The first major shift is tighter control over how IP is used in AI pipelines.

Brand owners are increasingly wary of their characters, logos, and story worlds being fed into generative models.

As a result, licensing agreements now often include explicit restrictions on whether and how AI can be used. This is incredibly fluid and fast moving.

Some licensors prohibit the use of their IP in training datasets entirely; others allow it only in “closed” systems where outputs remain controlled and auditable.

This is a direct response to the fear that once IP enters a model, it can be indirectly reproduced in ways that are difficult to monitor or contain.

Closely related is the rise of approval rights over AI-generated outputs, not just traditional assets.

Historically, licensors reviewed concept art, marketing materials, or in-game representations. Now, they may require approval processes for systems—for example, how an AI generates dialogue for a licensed character, or how it might remix visual elements in user-generated content.

This shifts licensing from static asset oversight to ongoing governance of creative systems.

Another big change is the move toward more granular and conditional licensing structures.

Instead of broad rights, deals are increasingly scoped around specific use cases: human-created assets versus AI-assisted ones, pre-authored content versus procedurally generated content, and even distinctions between development-time use and player-facing tools.

Royalty models are evolving too, especially in live-service environments where AI can continuously generate new monetizable content.

Brand owners want clarity on what counts as a licensable “unit of value” when content is effectively infinite.

AI also amplifies concerns around brand integrity and character consistency which is another huge concern.

Generative systems can produce outputs that are technically impressive but tonally or stylistically “off-brand.”

For licensors, especially those with highly curated identities, this is a serious risk. As a result, they are demanding stricter style guides, embedding brand rules directly into AI systems, or requiring the use of pre-approved models trained on vetted datasets. In some cases, licensors are even building or co-developing their own AI tools to retain control. That’s really fascinating!

User-generated content is another pressure point which we need to cover.

Games increasingly allow players to create experiences using AI tools, sometimes incorporating licensed IP.

This creates a layered licensing problem: the developer has rights from the brand owner, but players are effectively becoming downstream creators. Brand owners are responding by requiring robust moderation systems, clear usage boundaries, and indemnities to manage the risk of infringing or inappropriate content generated by users. Creative Commons perspectives are being stretched to the max here….

On the opportunity side, AI is making licensing more attractive in certain ways. It enables deeper, more dynamic integrations.

For instance characters that can converse intelligently with players, worlds that adapt in real time, and personalized branded experiences.

This can increase engagement and, in turn, the value of a license. Some brand owners are leaning into this by offering “AI-ready” licensing packages, including datasets, voice models, or narrative frameworks designed for safe use in interactive systems.

Finally, there’s a growing emphasis on auditability and traceability. Yes, the former is a word you’ll see increasingly…

Brand owners want to know where their IP is going and how it’s being used, especially in AI-driven environments. This is leading to contractual requirements around data provenance, logging of AI outputs, and even technical measures like watermarking.

Licensing is becoming as much about information rights as it is about creative rights.

In short, AI is pushing brand licensing toward a more controlled, technical, and continuously managed model. Agreements are longer, more detailed, and more focused on process rather than just output. For brand owners, the priority is clear: unlock the creative and commercial upside of AI-driven games without losing control of the IP that gives those experiences their value.

One of the clearest ways to understand AI’s real impact—especially through an IP protection lens is to zoom in on a specific genre where AI is already player-facing and commercially deployed.

The most instructive example right now is covered in Part 3 of this month’s newsletter below.

AI in Live Service Sandbox and Social Platform Games

In Part 3 of this month’s newsletter we focus on user generated words and persistent online games.

This genre, think platforms where players create, share, and continuously update content—is where AI is moving fastest from “tool” to core gameplay layer.

Why does this genre matter for IP…..?

Live-service sandbox games combine three high-risk elements:

  • User-generated content (UGC) at massive scale
  • Persistent worlds that evolve over time
  • Increasing use of AI to generate assets, dialogue, and gameplay systems in real time

That combination creates a perfect storm for IP:

  • Who owns AI-generated worlds?
  • What happens when players generate content using licensed IP?
  • How do licensors control characters that can improvise?

How AI is being used in this genre….?

1) AI-generated worlds and gameplay (player-facing)

Platforms are moving toward “describe it → play it” creation models.

  • Roblox has introduced AI tools that can generate entire game experiences from prompts, including planning, building, and testing systems
  • Games like Infinite Craft use generative AI to create new in-game elements dynamically from player inputs
  • Emerging platforms like Bitmagic allow players to build and share AI-generated worlds at scale

This is a major shift: content is no longer authored once—it’s continuously generated, often by players.

2) AI-driven characters and narrative (RPG-like systems inside sandboxes)

  • Fortnite is experimenting with AI-powered NPCs that can hold unscripted conversations and respond dynamically to players
  • Across the industry, developers are exploring real-time dialogue systems where characters generate responses on the fly

This turns IP (characters, lore, tone) into something fluid rather than fixed.

3) “Living games” that adapt in real time

Tech providers like Google Cloud describe a shift toward games that:

  • Learn player behavior
  • Generate new storylines and environments
  • Continuously evolve post-launch

In IP terms, the “work” is no longer static—it’s a system that produces infinite derivative works.

Who is already doing this (and how)….?

Platform-first companies (highest AI adoption)

  • Roblox Corporation
    • AI game generation tools for creators
    • Massive UGC ecosystem → biggest IP exposure surface
  • Epic Games (via Fortnite)
    • AI NPC dialogue systems
    • Moving toward creator-driven, AI-assisted worlds

Publishers experimenting with AI-assisted content

  • Capcom
    • Using AI internally for efficiency (art, sound, programming), but avoiding AI-generated final assets—a clear IP risk mitigation stance

AI-native or experimental studios

  • Beyond
    • Building platforms where AI generates gameplay systems and experiences
  • Indie/experimental projects like Oasis
    • Entire gameplay predicted/generated from training data

What this means for IP licensing (in this genre specifically)….?

This genre is forcing the most aggressive evolution in licensing models:

1) From “asset licensing” → “system licensing”

Brand owners are no longer just licensing:

  • Character models
  • Skins
  • Storylines

They now have to license:

  • How an AI is allowed to generate new versions of those assets
  • Whether a character can improvise dialogue
  • Whether players can co-create with the IP

2) Explosion of derivative works (and risk)

In sandbox + AI games:

  • A single licensed character could generate millions of variations
  • Players can create unapproved crossovers or knock-offs

This creates:

  • Dilution risk
  • Infringement at scale
  • Difficulty enforcing “canon”

3) UGC + AI = downstream licensing problem

The structure becomes:

Brand owner → game platform → player → AI-generated content

Licensors now require:

  • Strict UGC moderation systems
  • Clear rules on what AI can generate using the IP
  • Indemnities from developers for user misuse

4) Real-time content breaks traditional approvals

In games like Fortnite-style platforms:

  • You can’t pre-approve every output
  • So licensors are shifting toward:
    • Rule-based governance (style, tone constraints)
    • Model training controls
    • Hard restrictions on topics/behaviors

5) Training data becomes the new battleground

If a game trains AI on licensed IP:

  • That model could reproduce the IP outside the licensed environment

So licensors increasingly:

  • Ban use of their IP in training datasets
  • Or require closed-loop / non-exportable models

Key takeaway….

If you want a single genre that shows where this is all heading, it’s this one:

Live-service sandbox games are turning IP from a controlled asset into a generative system.

And that fundamentally changes licensing:

  • From static, pre-approved content
  • To dynamic, probabilistic outputs that must be governed rather than reviewed

For brand owners, the priority shifts from:
“What assets are you using?”
to
“What can your AI do with my IP—now and in the future?”

If you’re running an outbound or inbound licensing strategy in games and gaming, these are certainly things to keep an eye on as the speed of Ai intensifies.

IP Spotlight:

Following on from the advancement of new technologies above, we thought we’d go back in time to the complete opposite and focus on classics movies.

Yes, the Layer marketplace ecosystem has amazing opportunities for developers across multiple genres such as Horror and Anime as highlighted already this year.

But we’re seeing growing interest in classic movies and TV shows.

As much as the audience for games and gaming is now universal, there was a time when it wasn’t.

Yes, there are still vast amounts of gamers who are over 45 who’ve been playing games all their lives.

And yes, there are content creators who are bringing classic IPs to life again that never saw a computer game but there remains an audience willing to play it.

Two of these classics with which Layer has had success supporting licensors and agents with their objectives are Bill and Ted’s and Ace Ventura Pet Detective.

Each of these IPs have something special on the horizon and you can now make enquiries for each via the Layer marketplace.

Bill and Ted’s Excellent Adventure:

You can now catch a real classic on Netflix and Amazon Prime.

In 1989 high school underachievers Bill and Ted will flunk out if they don't ace a year-end history presentation, so they transport themselves back in time. Yes, a great angle for a classic game (there never was as one!) and one that Layer is pleased to have supported finalise games deals across console and slots gaming markets. You can see more on these in our collab tracker.

Ace Ventura Pet Detective:

Available to watch across Netflix, Amazon Prime, Apple and more.

In 1994 the completely-bonkers Ace Ventura tackled cases involving stolen or missing animals, usually arriving at the solutions by pure fluke.

Layer is honoured to have supported the ongoing move for this classic movie in the gaming market with notable US distribution.

The moral of the story is there are games and gaming opportunities across demographics like never before.

Layer continues to form part of both licensors and agents outreach strategies together with developers inbound IP acquisitions.

If you are an IP owner or agency seeking to open up new conversations through collaborating with the Layer marketplace and the support services offered by AT New Media, we welcome conversations as to how we can reach new mutually beneficial markets.

Developer Diaries:

Wherever you are in your development lifecycle when it comes to licensing initiatives, we are pleased to have you with us and we’re here to help.

A brief bit of information on some of our newest additions to the developer side of the marketplace

CREO

Tabletop Games from cards to board games and all variants thereof.

It’s a pleasure to be supporting CREO with IP Ideation and Search.

Jinx

A very creative UK based developer integrating traditional game mechanics within slots games.

Utopian

UK console developer working on very exciting projects seeking multiple IPs to integrate within their current and future projects.

Draft Kings

We’re pleased to be assisting with IP targeting across multiple platforms.

If you are a content developer seeking to start a journey with IP licensing or are a seasoned pro and are seeking additional support, we have the options available to help you both on and off marketplace.

From ideation and search to commercial proposal drafting and support, we’re here to help.

Release Notes – Layer Collaboration Updates:

We collaborate with developers, licensors and agents in many ways.

Supporting ideation through to commercial deal delivery, we like to mention some of our own work from time to time.

Recently, we’ve been closing deals across mobile, casino and social games. We’ve also started new projects supporting developers creating TTRGP concepts and Location Based Entertainment initiatives utilising third party IP across multiple genres.

We’ve seen successful launches of projects utilising IP sourced from the Layer marketplace including those for Neopets and Gloomybear amongst others.

We’re a complimentary tool and can assist you with your licensing objectives whether inbound or outbound.

We don’t promise the world but we do promise commitment to the cause and are proud of our diligence in supporting licensing projects come to successful conclusions.

Please follow our LinkedIn Page for updates on all of the above and more.

In Brief…

Here are some of our favourite recent and announced brand collaborations and licensing partnerships from the last month:

Remember to keep an eye on our Collab Tracker for regular updates on collaborations we love (including some of ours of course) from the whole games and gaming industry.

In other news…

We look forward to continuing multiple conversations with current and new partners during Licensing Expo next month.

May’s newsletter is sure to cover updates from that show.

Please also look out for a feature on our work during Licensing Expo with The Licensing Letter.