Issue #
41
Why Licensing is one of Gaming's biggest growth opportunities, Who and what is on the Pulse? and What is on your Radar? Who is actively building partnerships?

A catch up of some of the best examples of IP licensing in video games and the latest news on collaborations, brand partnerships, in-game events and the industry as a whole.

This month Simon Kay returns to some industry insight as we review and guide you through multiple elements that could be important for your strategy, whether you are looking to license in IP for your project or license out IP for your brand. For some of you, this will not be new, but for others moving in to the space, it will definitely be useful.

We would also like to say another thank you to the developers who have returned to Layer recently and who are utilising the amalgamated services we can now offer within AT New Media.

IP Spotlight this month focuses on some ideas we have which you may want to take a look at. After all, our Ideation and Search services encompassing off market IP is now a steadily evolving part of or business.

Developer Diaries takes you through some more examples of developers and how they are using both the Layer marketplace and AT New Media’s associated services.

Finally, there is the usual industry news stories from the world of gaming collaborations and more.

If you require further information on the Layer marketplace and AT New Media’s all round support services, what we are doing now and more, please reach out to Simon@layerlicensing.com

Why Licensing is one of Gaming's biggest growth opportunities

The industry is fundamentally different from five years ago. Yes it is! For some of you this will not be new “news” as such, but for others, you may find this useful….

It has ultimately moved from growth at all costs to commercial efficiency and studios are now operating in a market where:

  • AAA development budgets regularly exceed $200M.
  • Consumers are spending more time in fewer games and ecosystems.
  • Live-service titles have begun to dominate player attention.
  • Publishers have become far more selective about greenlighting new IP. Whether that is new games IP as a whole or integrations of third party IP.

Recent GDC reports among others consistently describe an industry focused on execution, efficiency and measurable return on investment rather than rapid expansion.

Developers are looking for ways to increase lifetime player value instead of relying solely on unit sales.

So what does this mean for Licensing as a whole? We would say it is increasingly viewed as a commercial multiplier rather than simply a marketing exercise. Although synergies across the two are worth exploiting should the opportunity arise.

A successful partnership amongst other things can:

  • attract new audiences;
  • improve player retention;
  • generate incremental revenue;
  • create press coverage;
  • and strengthen a game's long-term brand value.

When we look at market dynamics as a whole, inbound licensing has pretty much become one of the fastest growing commercial strategies.

Five years ago, licensed content was largely limited to blockbuster titles such as within Fortnite or Call of Duty to name just two well-known franchises.

Today, publishers across mobile, PC and console are actively looking at external IP as a way to differentiate their games.

Inbound licensing now generally falls into four categories:

Brand Collaborations

Fashion, automotive, sport and entertainment brands appearing as skins, cosmetics or events. These partnerships primarily drive engagement and social reach.

Entertainment IP

Films, television, anime, comics and toy brands being integrated into games through characters, events and limited-time experiences. Publishers increasingly see games as part of wider entertainment ecosystems rather than isolated products.

Creator & Community Licensing

Influencers, esports teams and creator brands are becoming commercially valuable intellectual property in their own right. The community is often as important as the content.

Permanent Franchise Expansion

Rather than one-off promotions, publishers increasingly seek multi-year licensing programmes that continually refresh live-service games. The objective is no longer to launch a collaboration it is to keep players returning every month.

The opportunity is moving beyond Fortnite (although it remains notable)…

Fortnite demonstrated that licensed content can become a core business model rather than occasional downloadable content.

Now almost every publisher wants some version of that strategy.

Across the industry there is growing interest in:

  • premium entertainment IP;
  • anime;
  • sports;
  • automotive brands;
  • fashion labels;
  • music artists;
  • consumer products;
  • tabletop games;
  • museums and cultural institutions;
  • educational brands.

The conversation has shifted from "Should we license?" to "Which IP best fits our player community?"

Publishers increasingly prioritise authenticity over sheer scale. A smaller, highly engaged fan community can often outperform a globally recognised brand if there is strong audience overlap. This also makes alternative IPs potentially valuable to exploit and this is where Layer is seeing evolving success complementing existing licensing strategies by dovetailing new ideas.

What licensors should understand…

Game publishers rarely begin by asking:

"What famous brand can we add?"

Instead they ask:

  • Will this improve player retention?
  • Will our community genuinely care?
  • Does it fit the game world?
  • Can it generate repeat engagement?
  • Does it create monetisation opportunities without damaging player trust?

The strongest licensing opportunities and associated proposals therefore often combine commercial value with genuine gameplay relevance.

Looking ahead

The next wave of licensing is likely to move beyond cosmetic collaborations.

Publishers are increasingly exploring:

  • narrative integrations;
  • playable licensed characters;
  • AI-driven branded experiences;
  • persistent virtual destinations;
  • co-created game modes;
  • franchise ecosystems extending across games, streaming, consumer products and live experiences.

As development costs continue to rise, licensing is becoming less about adding content and more about reducing commercial risk while increasing lifetime franchise value.

For rights holders, this creates a significant opportunity.

Games are no longer simply another licensing category. They are one of, if not the, primary platform through which audiences discover, engage with and spend money on entertainment brands.

Who and what is on the Pulse?

Licensing has moved on from “nice to have” to a core element of audience management and growth strategy.

The games industry has entered a new commercial phase.

After several years of restructuring, layoffs and tighter investment, publishers are placing far greater emphasis on extending the lifetime value of existing games rather than relying on new releases alone.

Recent GDC discussions and wider industry commentary point to a common theme: sustainable growth will come from stronger communities, recurring engagement and diversified revenue streams rather than simply selling more downloads of the core game.

This is creating a significant opportunities for inbound licensing.

Where licensed content was once reserved for blockbuster titles, publishers across PC, console and mobile are now actively exploring external IP to drive player acquisition, improve retention and create regular moments that keep communities engaged.

The focus has also shifted from one-off promotional tie-ins to long-term partnerships that become part of a game's live-service roadmap.

Successful collaborations increasingly include themed events, playable characters, cosmetics, narrative content and seasonal updates designed to encourage players to return throughout the year.

The key question publishers are asking has changed. Instead of "Which famous brand can we licence?", the conversation is now "Which IP naturally fits our community and supports long-term engagement?"

Elements may feel a little repetitive but these points are worth repeating.

What else to Watch…

Away from the obvious (as such), the licensing ecosystem within the games industry continues to broaden.

While entertainment crossovers remain highly visible, the market is expanding well beyond film and television.

Recent examples illustrate the diversity of opportunities now emerging:

  • Competitive gaming platform Global Gaming League has recently secured licensing agreements with publishers including Activision Blizzard, Bandai Namco, Capcom, Electronic Arts, Ubisoft and Tetris to use their games within organised competitive formats demonstrating that publishers increasingly see outbound licensing as a route to audience expansion as well as direct revenue.
  • More publishers are exploring multi-year collaboration programmes rather than limited time promotional events, creating opportunities for brands, consumer products, automotive, fashion, sports and entertainment properties to become recurring content within live-service games.
  • Video game IP is simultaneously flowing in the opposite direction, with publishers investing heavily in film, television, publishing and consumer products to maximise franchise value and build wider entertainment ecosystems.

Expect future announcements to focus less on individual collaborations and more on strategic, long-term partnerships where licensed content becomes part of an ongoing content calendar.

But Who is Looking?

Although few publishers publicly announce that they are "looking for licences", several clear indicators suggest inbound licensing is once again becoming a growing strategic priority.

Live-service publishers

Studios operating persistent online games continue to seek new IP that can refresh player engagement through seasonal content, limited-time events and cosmetic collections.

Platform owners

Microsoft, through Xbox  continue to emphasise helping developers reach broader audiences and build sustainable businesses, reflecting an increasing focus on ecosystem partnerships rather than simply platform exclusivity.

Business development teams

One of the strongest themes emerging from GDC conversations is the growing importance of commercial partnerships. Senior business development leaders report that publishers are actively looking for partners who can contribute to growth, distribution and audience development, not simply transactional relationships. Licensors be aware, that anything notable you can bring to the table will be rewarded.

Independent developers

Many independent studios are also becoming more receptive to licensed IP. As development costs rise and discoverability becomes increasingly difficult, attaching a recognised brand can reduce marketing risk and accelerate community building. This is an area where the Layer marketplace and AT New Media’s support services are becoming more sought after.

The companies most likely to pursue inbound licensing over the next 12 months are likely to include:

  • Live-service publishers seeking fresh seasonal content.
  • Mobile publishers looking to improve player retention through branded events.
  • Mid-sized publishers seeking recognisable IP to reduce launch risk.
  • Developers building multiplayer and community-driven games where licensed content can support recurring engagement.

In conclusion, the industry's commercial mindset has evolved again.

Licensing is no longer viewed as an ancillary revenue opportunity but as a strategic tool that supports acquisition, engagement, monetisation and long-term franchise development.

For rights holders, the most attractive partners are increasingly those that can deliver authentic, community-first experiences rather than one-off promotional activations.

What is on your Radar? Who is actively building partnerships?

One of the strongest signals coming out of this year's Games Developer Conference and wider industry conversations is that business development has become as strategically important as game development itself. As publishers look for sustainable growth, commercial partnerships, inbound licensing and ecosystem collaborations are becoming central to franchise planning rather than post launch marketing.

As is often the case it is the usual suspects that lead here on the visibility front as per the examples below, but there really are some epic licensing projects occurring across platforms and IP genres. Just look at some of the examples in our Collab Tracker, which we regularly update with industry wide examples.

Microsoft Gaming / Xbox

Microsoft continues to invest in making Xbox an open platform for developers and partners, with GDC messaging centred on helping studios scale across devices and grow their businesses. While the emphasis is technical, the underlying strategy reflects a broader commitment to ecosystem partnerships, making Xbox an important organisation to watch for future branded collaborations and content partnerships.

Activision Blizzard

Already one of the industry's most experienced operators of licensed content, Activision Blizzard continues to expand its partnership activity across major franchises. Its participation in new competitive gaming licensing initiatives suggests continued openness to commercial collaborations that extend the reach of its IP beyond traditional publishing.

Electronic Arts

EA continues to build long-term live-service franchises where licensed content, sport, entertainment and creator partnerships can support player retention. As one of the industry's largest live-service publishers, it remains a key company for inbound licensing opportunities.

Ubisoft

With an increasing focus on maximising the long-term value of established franchises, Ubisoft continues to be well positioned for partnerships spanning entertainment, consumer products and in-game activations.

Bandai Namco & Capcom

Both publishers have demonstrated continued interest in extending their brands through licensing and competitive gaming initiatives, reinforcing their willingness to explore new commercial formats beyond traditional publishing.

But do not write off everyone else!

Independent developers face growing challenges around discoverability and marketing.

Increasingly, attaching a recognised IP or brand is viewed as a way to reduce launch risk, improve visibility and accelerate community growth.

Studios developing multiplayer, co-operative or live-service titles are likely to be the most receptive to inbound licensing conversations, particularly where a licensed property can become an ongoing part of seasonal content rather than a one-off promotion.

Several indicators suggest licensing activity will continue to increase over the next 12–18 months:

  • Publishers are placing greater emphasis on commercial partnerships alongside product development.
  • GDC has broadened its focus beyond development to bring together publishers, technology providers, service partners and business leaders across the games ecosystem.
  • Industry executives report that, despite a more cautious market, partnership-led revenue is outperforming many traditional growth channels, reinforcing the strategic value of licensing and collaboration.
  • As AI accelerates production workflows, publishers are placing even greater importance on robust licensing, ownership and IP governance to support commercial deals.

The strongest licensing opportunities are likely to come from publishers that operate:

  • Live-service games requiring regular seasonal content.
  • Cross-platform communities with long player lifecycles.
  • Established franchises seeking to expand into wider entertainment ecosystems.
  • Games with strong cosmetic, collectible or event-driven monetisation models.

For rights holders, the opportunity is no longer limited to blockbuster franchises.

Mid-sized publishers are increasingly seeking authentic, community-relevant brands that can differentiate their games, reduce marketing risk and deliver meaningful player engagement over the long term.

Ultimately, the market is becoming more selective but also more strategic.

Successful licensing proposals will increasingly be those that demonstrate clear audience alignment, measurable engagement potential and the ability to contribute to a game's long-term content roadmap, rather than simply offering brand recognition.

IP Spotlight:

So what else is available within the Layer “on marketplace” ecosystem that your game could potentially benefit from?

Remember, now within AT New Media, we have access to the whole world and “off marketplace” IP. All you have to remember, if you are a developer, is  that we reverse the charges. We can see anything you require but you compensate us as a rev share of what you pay the IP. Anything is possible and flexible commercial models are available.

Here’s some great brands you may find interesting for different reasons that are available on marketplace..

VOLTRON

Back in 2027 via Amazon, the legendary 80s character animation is certainly stirring some interest within the Layer marketplace.

NARCOS

Major new series and adaptations in process and multiple platform opportunities available including land based casino concepts.

JUDGE DREDD

Content integrations with one of the most iconic 2000AD characters. So much more within the universe.

DANGER MOUSE

A 40th anniversary is upon us for this legendary character. With console and Roblox projects in development, there are still integration opportunities to consider.

RAMBO

Recently featured in Fortnite and soon to be part of a mobile collaboration instigated by Layer, there is so much more potential for this icon.

TERMINATOR

Some people say the world evolves to be more like Skynet every week. Always part of the pop culture conversation and more intriguing than ever.

LABYRINTH

A classic for which we are receiving interest.

Each of these IPs have something special about them and you can now make enquiries for each via the Layer marketplace.

Layer continues to form part of both licensors and agents outreach strategies together with developers inbound IP acquisitions.

If you are an IP owner or agency seeking to open up new conversations through collaborating with the Layer marketplace and the complementary support services offered by AT New Media, we welcome conversations as to how we can reach mutually beneficial markets.

Developer Diaries:

Wherever you are in your development lifecycle when it comes to licensing initiatives, we are pleased to have you with us and we’re here to help.

A brief bit of information on some of the developers we continue to and have engaged with both on and off the Layer Licensing Marketplace.

We’ve been busy offering licensing guidance and opportunity delivery whether that’s via Ideation, Search or Commercial support.

TAG SPACE

Combining soft gaming concepts within AR tourism and more, we are pleased to be supporting this project once again.

FRIMA

A brilliant developer creating great game experiences through multiple commercial models,.

A pleasure to be seeking to complement their own work with some of our talents.

KM

We believe talent can evolve from anywhere and even younger creators deserve an opportunity where practicable.

That is notable on Roblox where we are working closely with some generational talent.

SON

Genre targeted “Request an IP” initiatives where we are using our on and off marketplace network to assist with ideation and commercial parameters.

If you are a content developer seeking to start a journey with IP licensing or are a seasoned pro and are seeking additional support, we have the options available to help you both on and off marketplace.

From ideation and search to commercial proposal drafting and support, we’re here to help.

Release Notes – Layer Collaboration Updates:

As you read each month and herein, we collaborate with developers, licensors and agents in many ways.

Supporting ideation through to commercial deal delivery, we like to mention some of our own work from time to time.

We’ve seen multiple product  launches of projects utilising IP sourced from the Layer marketplace.

We’re a complimentary tool and can assist you with your licensing objectives whether inbound or outbound.

We don’t promise the world but we do promise commitment to the cause and are proud of our diligence in supporting licensing projects come to successful conclusions.

Please follow our LinkedIn Page for updates on all of the above and more.

In Brief…

Here are some of our favourite recent and announced brand collaborations and licensing partnerships from the last month:

Remember to keep an eye on our Collab Tracker for regular updates on collaborations we love (including some of ours of course) from the whole games and gaming industry.

In other news…

We hope you enjoy the content in this month’s newsletter.

If you have a story to tell or would even like to share some news for our monthly newsletter, please do get in touch.

Thanks again to everyone who is working with our agency and marketplace.

We genuinely really appreciate you all.

We hope your summer (or indeed winter) is going well.